Fallingwater

This marks Phase 1 of my "Fallingwater" project—a personal piece I first began over nine years ago and have finally returned to bring to life.
Growing up in Pennsylvania, I had the chance to visit Fallingwater when I was young, though I didn’t fully appreciate its architectural significance at the time. Years later, with a deepened appreciation for Frank Lloyd Wright’s work—and a personal love of waterfalls—this house became one of my favorite examples of architecture blending with nature.  
This model was built using architectural plots and extensive reference photography to match the scale and layout as accurately as possible. The house was modeled in Maya, textured in Photoshop and Substance Painter, and rendered with Arnold.  The structure is fully modular, with all four floors and both bridges separate and vertically connected. I also developed several tile-able textures for the sandstone brick and flagstone to cover the larger surface areas efficiently.
The next phase is to bring this into Unreal Engine, where I plan to build out the surrounding environment, including the signature waterfalls that the home is so famously built upon.

Back Bridge and Walkway

Illuminated Ceiling Panels - Living Room

Foundation Level

First Floor

Second Floor

Third Floor - with the rooftops off

Third Floor

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