Cascading Waterfalls
Made a few concept designs for a series of waterfalls a few years ago and came back to one of them for the first environment to really build out using Unreal Engine. Blocked things out, dressed up and detailed the env and worked on some textures for the waterfalls and effects. I did have a different idea for the overall atmosphere and vibe but stumbled upon this lighting look that seemed to really work for this.












Initial rough layout