~ Environment & Lighting Artist
~ 3D Modeler & Texture Artist
Opening Environments
These are a few of the opening environments that I built for Avatar: The Way of Water. I was responsible for the environment building and design, layout, modeling and texturing. I created base materials and assets to be used throughout in the scene when needed. I also did all of the lighting and special effects for these shots, adding in the god-rays, waterfalls and rolling fog.



Date Night
Date Night was a few sequences through a bunch of floating islands that I had a lot of fun building. I am responsible for designing the course that Jake and Neytiri fly through, shaping and placing all of the waterfalls and islands along the way and all of the lighting for these scenes. Dialing in all of the bioluminescence and just living under the aurora while working on this set was memorable.




Coastal Cliffs
I am responsible for the layout, design and lighting of the Coastal Cliffs set, as well as the modeling, texturing and tree placement. This was one of the first environments I saw to completion.


Metkayina Village
I was responsible for the village and root system layout for Metkayina. I worked on modeling and texturing all of the high detailed Mauri's and walkways, with more time focused on the Commons and Sully Mauri's. I also was responsible for all of the prop modeling, texturing and set dressing for the village.

Metkayina Village



Commons Marui

Sully Marui
Gorgonian Forest
The Gorgonian Forest is the entrance to the Coral Cave and I built both of these sets together to match the parkour of the Ilu's path. I am responsible for the layout, design and lighting of the entire set, as well as the modeling, texturing and placement of all the coral used throughout the underwater environment.


Coral Cave







Ikran Rookery
I am responsible for the layout, design and lighting of the Ikran Rookery set, as well as the modeling, texturing and placement of all the dressing and vines used.


Other Environments
These are a few other environments that I am responsible for building and lighting.


Highcamp Entrance

Fishing Hole

Bridgehead City

