Fallingwater

Still a work in progress—more to come as additional renders are completed. This is Phase 1 of my "Fallingwater" project, a personal piece I first began over nine years ago and have finally returned to bring to life.
Growing up in Pennsylvania, I had the chance to visit Fallingwater when I was young, though I didn’t fully appreciate its architectural significance at the time. Years later, with a deepened appreciation for Frank Lloyd Wright’s work—and a personal love of waterfalls—this house became one of my favorite examples of architecture in harmony with nature.  
This model was built using architectural plots and extensive reference photography to match the scale and layout as accurately as possible. The house was modeled in Maya, textured in Photoshop and Substance Painter, and rendered with Arnold. 
The next phase is to bring this into Unreal Engine, where I plan to build out the surrounding environment, including the signature waterfalls that the home is so famously built upon.


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