~ Environment & Lighting Artist
~ 3D Modeler & Texture Artist
Opening Environments

These are a few of the opening environments I built for Avatar: The Way of Water.  I was responsible for pre-visualization, environment design and layout, as well as modeling and texturing key features such as the rock formations and floating mountains. I also created base materials and reusable assets to support the broader scenes for each when needed.


Major Contributions:
~ Solely responsible for the creation of these environments
~ Pre-visualization, blocking, modeling, and texturing of environment assets as needed
~ Full environment set dressing, including composition, scale, and spatial storytelling
~ Developed and fine-tuned lighting and atmospheric effects across all sets

~ Designed and dressed the Great HomeTree environment

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