~ Environment & Lighting Artist
~ 3D Modeler & Texture Artist
Opening Environments
These are a few of the opening environments I built for Avatar: The Way of Water. I was responsible for pre-visualization, environment design and layout, as well as modeling and texturing key features such as the rock formations and floating mountains. I also created base materials and reusable assets to support the broader scenes for each when needed.
Major Contributions:
~ Solely responsible for the creation of these environments
~ Pre-visualization, blocking, modeling, and texturing of environment assets as needed
~ Full environment set dressing, including composition, scale, and spatial storytelling
~ Developed and fine-tuned lighting and atmospheric effects across all sets
~ Designed and dressed the Great HomeTree environment
These are a few of the opening environments I built for Avatar: The Way of Water. I was responsible for pre-visualization, environment design and layout, as well as modeling and texturing key features such as the rock formations and floating mountains. I also created base materials and reusable assets to support the broader scenes for each when needed.
Major Contributions:
~ Solely responsible for the creation of these environments
~ Pre-visualization, blocking, modeling, and texturing of environment assets as needed
~ Full environment set dressing, including composition, scale, and spatial storytelling
~ Developed and fine-tuned lighting and atmospheric effects across all sets
~ Designed and dressed the Great HomeTree environment


