All interior props for the Fallingwater project were custom-modeled in Maya, including key furniture pieces like the vintage sofas, tables, chairs, and zabutons. Each asset was UV-mapped and textured using a PBR workflow in Substance Painter and Photoshop, then imported into Unreal Engine to populate the home’s multiple levels based on photo reference.







Living Room/Fireplace Props





Main Window Props





Music Alcove Props





Full Structure

Third Floor Props

Second Floor Props

First Floor Props






