All interior props for the Fallingwater project were custom-modeled in Maya, including key furniture pieces like the vintage sofas, tables, chairs, and zabutons. Each asset was UV-mapped and textured using a PBR workflow in Substance Painter and Photoshop, then imported into Unreal Engine to populate the home’s multiple levels based on photo reference.

Living Room/Fireplace Props

Main Window Props

Music Alcove Props

Full Structure

Third Floor Props

Second Floor Props

First Floor Props

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