All interior props for the Fallingwater project were custom-modeled in Maya, including key furniture pieces like the vintage sofas, tables, chairs, and zabutons. Each asset was UV-mapped and textured using a PBR workflow in Substance Painter and Photoshop, then imported into Unreal Engine to populate the home’s multiple levels based on photo reference.
Living Room/Fireplace Props
Main Window Props
Music Alcove Props
Full Structure
Third Floor Props
Second Floor Props
First Floor Props